Coddyac encoder - reference implementation (Ver. 1.03)
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(c) 2013 University of West Bohemia 
  
 Usage: 
 CoddyacEncoder <directory>\prefix <bitrate> 
  
 Compresses a sequence of meshes in the given directory using the target bitrate. 
 The meshes should be stored in the OFF format 
 The meshes should be numbered with four digit numbers, starting with 0001
 Note that the target bitrate is not achieved exactly. 
 Reasonable distortion is usually obtained with bitrates of 0.5-1.5 bpfv 

 Note that the vertex order gets changed due to connectivity encoding. The encoder outputs a file map.txt, where for each original vertex its new index is stored (each line has the format <original index>\t<new index>. If you want to use a one-on-one evaluation of error, please use the map to renumber the vertices so that they correspond to the input mesh.
  
 Please report errors to Libor Vasa, LVASA@KIV.ZCU.CZ
 http://meshcompression.org 
 This software is published for demonstration purposes only. 
 For commercial applications please contact us. 

If you use this software for research purposes, please cite following papers:

Váša,L., Skala,V.: CoDDyAC: Connectivity Driven Dynamic Mesh Compression, 3DTV Conference 2007.

Váša,L., Skala,V.: COBRA: Compression of the Basis for PCA Represented Animations, Computer Graphics Forum, Vol. 28(6), pp. 1529-1540, 2009.

Váša,L., Petrík,O.: Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes, Computer Graphics Forum, Vol. 30(5), pp. 1439-1449, 2011.